Launch a mobile app on the App Store and Google Play
Developer accounts, listing assets, privacy declarations, a review-proof build, and a staged rollout — the paperwork and order that stop a launch from being rejected the week it matters.
An app launch fails on paperwork more often than on code: accounts not enrolled in time, privacy forms that contradict the binary, a reviewer who cannot log in. The steps below put the slow, external dependencies first so the build is the last thing you are waiting on.
Enrol the developer accounts early
Prepare the listing
Privacy and compliance forms
Make the build review-proof
Submit and stage the rollout
Launch day and after
Questions
- How long does review take?
- Apple: typically 24–48 hours, longer for a first submission. Google: from hours to several days, and new personal accounts must run a closed test with testers for 14 days before production access.
- What are the common rejection reasons?
- Crashes or bugs, incomplete information (no demo login), privacy declarations that do not match, guideline issues around payments (in-app purchase rules), and metadata that misleads.
- Do I need both stores at once?
- No. Launch where your first users are, learn from the reviews, then launch the other with the fixes.
Sources
The numbers above come from these pages. If a fee or date here disagrees with the source, the source wins.
See also
Launch on Product Hunt
A live Product Hunt listing with real comments, a traffic spike you captured, and a badge you can use for a year
6 weeks of preparation · $0 · 6 stepsBuild a landing page that converts
A live page with a single call to action, analytics goal tracking, and a first-week conversion baseline
1–2 days · $0–$20/month for hosting and forms · 6 stepsTechnical SEO for a new site (launch checklist)
A site that is crawlable, indexable, fast, and registered in Google Search Console and Bing Webmaster Tools
1–2 days for a small site · $0 · 8 steps